//******************************************************************************
// Mod      : OpenWarfare... An open source mod for the Call of Duty series
// Website  : http://openwarfaremod.com/
//******************************************************************************

//******************************************************************************
// GAMETYPE DESCRIPTION
//******************************************************************************
// In Capture the Flag players on both teams need to steal the other team's flag
// and return to their base. Each team will also need to protect their flag from
// being taken as they won't be able to score a point if they return the enemy's
// flag to their base and their own flag is missing.
// Once a team captures
// There are 2 modes for this gametype. In mode 0 the players will be able to 
// return their flag when the enemy drops it by touching it. In mode 1, the flag
// will remain on the location where it was dropped and it will be returned
// automatically after 60 seconds if no enemy player captures it again.

//******************************************************************************
// CAPTURE THE FLAG SETTINGS
// ALL VARIABLES WORK IN RANKED AND UNRANKED MODES
//******************************************************************************
// PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//)
// WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES.
//******************************************************************************

// Gametype mode to play (check gametype description)
// set scr_ctf_ctfmode "0"

// Ends the round when a team successfully returns the enemy flag to their base
// 0 = Disabled (default), 1 = Enabled
// set scr_ctf_endround_on_capture "0"

// Number of lives that each player will have.
// 0 = Unlimited, 1-10: Number of lives for the round.
// set scr_ctf_numlives "0"

// Seconds it will take the player to respawn again once killed.
// -1 = Instance respawn, 0 = 10 seconds, > 0 Time in seconds
set scr_ctf_playerrespawndelay "7.5"

// Number of total rounds that will be played
// set scr_ctf_roundlimit "2"

// Number of rounds to play before switching sides
// set scr_ctf_roundswitch "1"

// Score limit to win the match
// When the score limit is set to 0 the game will be played based on the time limit 
// set scr_ctf_scorelimit "0"

// Time limit for each round. Round will finish once the team limit is reached.
// set scr_ctf_timelimit "20"

// Seconds it will take to spawn new waves of players (default is 15)
set scr_ctf_waverespawndelay "0"

// Indicates if a player carrying the enemy flag can return his own flag in mode 1.
// 0 = Disabled, 1 = Enabled (default)
// set scr_ctf_flag_carrier_can_return "1"

// Show the a flag icon next to the player that is currently carrying the flag
// 0 = Disabled, 1 = Enabled (default)
// set scr_ctf_scoreboard_flag_carrier "1"

// Show the player carrying the flag to the enemy team
// 0 = Disabled (default), 1 = Always Enabled, 2 = AntiFlag Camping
// set scr_ctf_show_flag_carrier "0"

// Seconds to show the flag carrier to the enemy when scr_ctf_show_flag_carrier is set to
// "2" and distance is set to "0". If distance is set to a greater value than 0 then the
// time will be used to show the flag carrier in the case he/she doesn't move enough
// distance in the set time.
// Values: Between 5-600
// set scr_ctf_show_flag_carrier_time "5"

// Distance that the player needs to move between each check to not be considered camping
// with the flag and be shown to the enemy player.
// 0 = Disabled (default), 1-1000 = Enabled (distance in inches, 1 unit = 2.54cm)
// set scr_ctf_show_flag_carrier_distance "0"

// Wait until the end of the round to perform a team-balance
// 0 = Disabled (default), 1 = Enabled
// set scr_ctf_teambalanceendofround "0"