Version 1.6.1 (SVN# 1891 - July 29, 2009)
- NEW: Added an option for frozen players to be able to look around instead of
       being forced with a fixed view.
- NEW: Added an option to show information about how long the player was frozen
       and which teammates helped him/her unfreeze.
- NEW: Voting at the end of the game will not activate if enabled when the admin
       manually sets the next gametype/map combination through the AACP.      
- NEW: New option to set the maximum distance a player can travel while spawn
       protected.
- NEW: Added a new variable to completely disable bullet penetration.
- NEW: Added a new option to punish players shooting at spawn protected players.
- NEW: Added a new option to the AACP to manually redirect players to another 
       server.
- NEW: Added new options for Gun Game for players to automatically level up.
- NEW: Players will have the Gun Game on the scoreboard now.
- NEW: Added a variable to control the extraction time in Assassination.
- NEW: New option where players can break their ankles if they fall and take 
       damage reducing their speed 75%.
- NEW: New option where players' speed will be reduced if shot on the upper part
       of a leg.
- NEW: New Fitness Control System (FCS) to control player running, walking, 
       and jumping.
- NEW: Added a countdown timer to ready-up to force a match/round start even if
       the players are not ready.
- NEW: New Visual Gametype Mover replacing the old mover code. You can move spawns, 
       objective bombsites and flags, explosives, and the HQ hardpoints. Visualize 
       and create your own gametype experience!
              
- CHG: Scores will be completely hidden in gametypes where score indetifies a
       kill when scores are hidden.
- CHG: Added a condition to prevent a player from getting his class resetted on
       team switch if the player can carry over his/her loadout without affecting
       any class/weapon limits.
- CHG: Sniper rifles with increased range can now shoot barrels to set them on
       fire.
               
- BUG: Added a check for idle monitor to prevent a possible syntax error setting
       a timer to a negative value.
- BUG: Fixed a problem with variables in S&D.
- BUG: Fixed anti-camping to make sure it doesn't activate once the player is
       unfrozen in Freeze Tag.
- BUG: Added a condition to the vote counter in the AMVS to make sure items with
       no votes are taken into consideration when there are no votes at all.
- BUG: Fixed a problem with the return to spawn AACP function returning the player
       to the admin's last spawn point instead of the player's.
- BUG: Fixed a health system bug where the wrong dvar was being used for health regen method.
- BUG: Fixed a problem with 3rd person view switching to 1st person when the player
       was killed.
- BUG: Fixed the match results for Gun Game.
- BUG: Fixed a bug with AMVS using allowing only one gametype.
       

Version 1.6.0 (SVN# 1779 - July 4, 2009)
- NEW: Added the option to dynamically attach/detach an existing attachment.
- NEW: Added a new center option for sponsor logos and a new option for sponsor 
       logos to show only when the player is spectating.
- NEW: Amount of bandages in the inventory will now show when bandaging is 
       enabled.
- NEW: Team names and icons can now be customized to personalized teams.
- NEW: Options during class creation can be locked now so players won't be able 
       to change them.
- NEW: New option "Return to Spawn" has been added to the Advanced ACP.
- NEW: Daytime simulation has been added to control the time of day in the map.
- NEW: Re-implementation of the stock battle chatter functionality to give more 
       control to the server admin.
- NEW: Added the ability to control the values for com_maxfps and cl_maxpackets 
       on the clients.
- NEW: Added Binoculars.
- NEW: New Assassination gametype where players in the attacking team need to 
       protect and escort the VIP to an extraction zone while the other team 
       tries to eliminate him.
- NEW: The health system has been re-written from scratch. Players can now heal
       themselves as well as heal or bandage teammates. Health packs can now have
       a yellow glow enabled when they are dropped via config setting. All settings
       are configurable.
- NEW: Ability to define "safe zones" around objectives where explosives can't 
       be planted.
- NEW: New "smart" reserved slot system to handle full servers including 
       automatic redirect for the disconnected players. 
- NEW: Ability to play the entire game in 3rd person view. Players will be switched
       automatically to 1st person when aiming down the sights.
- NEW: GunGame gametype based on DM.
- NEW: Re-implementation of the FreezeTag gametype.
- NEW: Advanced Map Voting system to be able to vote for the next map once the 
       game is finished.
- NEW: OW Create-A-Class allows the editing of custom classes while in-game on ranked
       versions of the mod, and the ability to use the new loadout on next spawn without
       a map restart. 
- NEW: For Search and Destroy, the ability for the defending team to accidently 
       destroy the objectives they are defending if the objectives take too much 
       damage or too many hits. Defenders can also destroy the attackers bomb and 
       depending on the setting, the game will end or the attackers will have to fight
       the rest of the round to win, but won't be able to plant. Also, there is now 
       a quick defuse option where a player can cycle through colored text representing 
       wires. Select the wrong color and boom! Otherwise, enjoy the victory!
- NEW: New option "Set as Next Map/Gametype" has been added to the Advanced ACP.

- CHG: Load of rulesets can now be controlled through the Advanced ACP.
- CHG: A message has been added during the Ready-Up period to remind players 
       about recording the game.
- CHG: Time for server banners to show can now be controlled.
- CHG: XP points on the center of the screen can now be enabled also in Hardcore 
       mode.
- CHG: Gametypes Domination and Headquarters support rounds now.
- CHG: OpenWarfare standard public and match rulesets have been added to the 
       z_openwarfare.iwd file.

- BUG: Fixed a bug where players could cause bleeding on their team mates even 
       when friendly fire was off.
- BUG: Players capturing objectives will not be considered camping anymore.
- BUG: Adjusted limits for WRM that were confusing to the server admins.
- BUG: Fixed an issue with team status icons when one team was completed 
       eliminated.
- BUG: Fixed a problem with stock game where the scores were not shown correctly
       to spectators hitting the scoreboard key.
- BUG: Fixed an issue for pistols only setups so players will spawn with the correct
       model and their secondary weapon active.
       

Version 1.5.4.1 (SVN# 1434 - April 24, 2009)
- NEW: Added a new variable to also disable 2D icons (scr_hud_show_2dicons in 
       gameplay.cfg).
- CHG: The Advanced ACP will now write log entries to games_mp.log about actions
       executed.
- CHG: The Advanced ACP can now show the Server Information screen when a player 
       is forced into spectator. Variable scr_aacp_sws_show_welcome_screen in 
       advancedacp.cfg.
- BUG: Fixed a stock problem for elimination type TDM.
- BUG: Fixed anti-bunny options 3 and 4.
- BUG: Fixed a problem with auto-balance after round end.
- BUG: Fixed problem with creating/changing custom classes when reaching 
       1,000,000 XP points.       
       
 
Version 1.5.4 (SVN# 1417 - April 19, 2009)   
- NEW: Hardpoints can now be set to use number of total kills instead of 
       killstreak. Please set hardpoints to cycle when set to use total kills. 
       Variable scr_game_hardpoints_mode in hardpoints.cfg.
- NEW: Option to show the amount of killstreak for a player. Variable 
       scr_announce_killstreak in hardpoints.cfg.
- NEW: Stock headshot sounds can now be disabled. Variable 
       scr_play_headshot_impact_sound in gameplay.cfg.
- NEW: Re-implementation of WWM. Please check wwm.cfg for more details.
- NEW: New Advance Admin Control Panel. Various map and player control options. 
       Please check advancedacp.cfg for more details.
- NEW: Re-implementation of Use Magic Key as Quick Actions... Both 
       functionalities are working in parallel. Use Magic Key will be removed 
       on 1.6.0. Please test Quick Actions by deactivating scr_usekeymagic_enable 
       and activating scr_quickactions_enable.
- NEW: New mode for Capture and Hold. Variable scr_ch_chmode in gametypes.cfg.
- NEW: New module to get rid of bodies during the game. Variables 
       scr_bodyremoval_enable and scr_bodyremoval_time in openwarfare.cfg.
- NEW: Added new variable to control weapon tracers. Variable 
       scr_fire_tracer_chance in gameplay.cfg.
- NEW: Servers can now disable the use of the console for clients via 
       sv_disableClientConsole.
- NEW: Added new variable to control the time between jams for the same player. 
       Variable scr_weaponjams_gap_time in gameplay.cfg.
- NEW: Ability to control the zoom levels when sniper zoom is enabled. Variables 
       scr_sniperzoom_lower_levels and scr_sniperzoom_upper_levels in gameplay.cfg.
- NEW: New module to add fog to any map automatically. Variables 
       scr_fogofwar_enable and scr_fogofwar_density in openwarfare.cfg.
- NEW: Added an option where players will be able to change their direction 
       during strategy period. Variable scr_match_strategy_allow_movement in 
       openwarfare.cfg.
- NEW: Players will be reminded now if they have a hardpoint when spawning. 
       Reminder can also be set to remind the player every certain amount of 
       time via variable scr_hardpoint_show_reminder.
- NEW: Maps can now be set to rotate automatically when empty for certain amount 
       of time. Variables scr_rotateifempty_enable, scr_rotateifempty_time, and 
       scr_rotateifempty_grace_period in openwarfare.cfg.
- NEW: Damage from vehicles and barrels can now be disabled without activating WDM. 
       Variables scr_barrel_damage_enable and scr_vehicle_damage_enable in 
       gameplay.cfg.
- NEW: Added range finder module to display distance to target for sniper rifles. 
       Variable scr_rangefinder_enable in gameplay.cfg.
- NEW: A limit for smoke grenades can now be set for teams. Variable smoke_grenade_limit
       in classes.cfg.

- CHG: Optimized how player variables are set in the welcome screen.
- CHG: Timeouts can now be up to 5 minutes long.
- CHG: Optimization to the team status module.
- CHG: Stance icon has been moved to the left of the screen.

- BUG: Fixed a bug where weapons were being re-enabled by anti-bunny hopping.
- BUG: Weapons don't jam anymore while using a mounted MG.
- BUG: Server will not crash anymore when using variable scr_sd_bombsites_enabled 
       and the custom map only supports one bombsite.
- BUG: Fixed an issue related to delays and hardpoints.
- BUG: Fixed an issue with Ready-Up and CTF.


Version 1.5.3 (SVN# 1308 - March 6, 2009)
- NEW: Added RCON functionality.
- NEW: Added variable scr_game_spectators_guids. When set to "1" only those 
       players whose GUIDs are inside this variable will get the spectate type 
       set in scr_game_spectatetype_spectators.
- NEW: Added logging of events like player joined team, flag taken, flag captured, 
       hq captured, hq destroyed, bomb planted, bomb defused (based on WaW patch 1.3).
- NEW: Renamed variable scr_sd_bomb_notification_disable to 
       scr_sd_bomb_notification_enable to prevent any confusion.
- NEW: Added variable scr_countdown_sounds to play count down sounds when the 
       round is about to finish. Possible values (any combination of and separated 
       by ";") = 10min, 5min, 4min, 3min, 2min, 1min, 30sec, 15sec, countdown (for 
       example, set scr_countdown_sounds "10min;5min;4min;3min;2min;1min;30sec;15sec;countdown" ).

- CHG: Adjusted some additional stock modules to reduce network traffic as well as 
       server resources utilization during player connections.
- CHG: Added variable scr_teambalance_round_based_games to force team balance in 
       round based gametypes.

- BUG: Fixed spectate type "0" to prevent players from spectating other players 
       during non-teambased games.
- BUG: Fixed black screen HUD element setting that was causing the black screen to 
       go away when the screen switched to spectate other player.
- BUG: Fixed rank function to prevent people from getting thousand of XP points at 
       the end of the round between certain rank levels.       
       
Version 1.5.2 (SVN# 1254 - March 1, 2009)    
- NEW: Added WLM (Weapon Location Modifiers) to decrease/increase the damage done
       according to the location of the hit (new configuration file wlm.cfg has 
       been added).
- NEW: Damage from barrels and vehicles can now be adjusted through the WDM module 
       (added variables scr_wdm_vehicles and scr_wdm_barrels to wdm.cfg).
- NEW: Gametype related variables can now use the OW format of adding the map name 
       at the end to support different values in different maps.
- NEW: Deactivated hold breath hint from non-hardcore games also.
- NEW: Added scr_antilag variable (openwarfare.cfg).

- CHG: Variables sv_fps and sv_maxRate have been removed from the configuration 
       file and are now being set inside the mod to prevent server admins changing 
       them and experiencing weird issues.
- CHG: Updated default sponsor logos.

- BUG: Fixed next map rotating message when switching maps manually.
- BUG: Fixed issue with virtual ranks.


Version 1.5.1 (SVN# 1224 - February 17, 2009)
- NEW: Added variable scr_power_rank_delay for servers with slow connections.
- NEW: Variables g_force_autoassign has been renamed to scr_force_autoassign. 
       Variable accepts 3 possible values now: "0" (disabled), "1" (enabled for 
       everyone), and "2" (enabled for everyone except clan members).
- NEW: Added variable scr_force_autoassign_clan_tags to define the clan tags that 
       will be excempt from the forced auto-assign when scr_force_autoassign has 
       been set to "2".

- CHG: Added serialization to function updateClassLimits(). Better use of server 
       resources.
- CHG: Added a reset of player's rank level based on his/her XP points.
- CHG: Added a delay of 2 seconds before starting to regenerate a player's health 
       when taking damage.
- CHG: Increased maximum spawn protection time to 60 seconds (variable 
       scr_spawn_protection_time).
- CHG: Delayed setting of client dvars until the player joins a team where possible. 
       This will reduce the amount of data between the client and the server at 
       connect time.

- BUG: Fixed a problem with PERK4 "Lead Foot" that was always disabled in unranked 
       mode (WaW).
- BUG: Fixed standard scores when new scoring system is not enabled.

       
Version 1.5.0 (SVN# 1219 - February 15, 2009)
- NEW: Option to setup the distance that players in the same team need to be for 
       the friendly tags to show up on screen.
- NEW: A new variable has been created to have a complete spectate type for 
       spectators. This will allow servers to have certain spectate type for players 
       assigned to a team and certain spectate type for people that are just 
       spectating the game.
- NEW: The jump height can now be controlled and set to higher or lower values 
       allowing players to jump into currently not accessible areas or directly 
       disable jumping in the game.
- NEW: New scoring system where the server admin can setup how many points players 
       will get for each action within the game.
- NEW: Ability to disable the score bar in non-hardcore games.
- NEW: Option to display a server message when a player joins a team or switches 
       to spectator.
- NEW: Option to enable the stance indicator so players can see if they are prone 
       or crouched.
- NEW: New sponsors module that displays sponsor logos during the ready-up period 
       or the first time the player spawns.
- NEW: Option to protect clan members to be auto-balanced.
- NEW: Option to show all the active mod files in the server together with their 
       respective checksum during the ready-up period to make sure files have not 
       been tampered.
- NEW: Option to enable a dvar change monitoring functionality that will let players 
       know if a dvar has changed after a ruleset has been loaded in the server.

- CHG: OW ranking system has been adjusted again. There will only be one extra rank 
       level for each prestige mode now (MW up to rank 65 and WaW up to rank 75). 
       The amount of XP points needed to reach the prestige levels have been 
       increased and players will now be able to collect XP points up to 1,000,000.
- CHG: Increased the amount of RPGs/Bazooka shells a player can get when spawning.
- CHG: The bleed rate has been increased so a slower rate can now be set for 
       servers where players have lower health.
- CHG: Option to disable the display of hardpoints like Helicopter, Dogs, etc as 
       well as vehicles like tanks (only in WaW) in the UAV/Radar.
- CHG: Option to allow only clan members to access voting options.
- CHG: Added back the x2 and x1 zoom levels for sniper rifles when the sniper zoom 
       functionality has been activated.
- CHG: Optimized the HUD elements creation to prevent any problems reaching the 
       server limits.
- CHG: Option to enable line of sight for Bettys so they are not triggered through 
       walls.
- CHG: Ability to allow perks based on players' classes.
- CHG: Added the option to use the use/melee keys to control sniper zoom levels 
       in addition to the existing binds.

- BUG: Fixed a bug where the anti-camping option to show the bomb carrier in 
       Sabotage could not be set.
- BUG: Fixed a bug where players waiting to spawn (in S&D or HQ) were consider 
       to be idling and switched to spectators.
- BUG: Fixed a bug introduced in 1.4.0. where the delay of weapons at the 
       beginning of the round as well as the delay of sprinting were not working.
- BUG: Fixed the names of internal variables in the WWM and WDM modules in WaW.
- BUG: Fixed a problem with classes limits where no players were able to select 
       any class if all the enabled classes had reached their limit.
- BUG: Fixed a problem where the start spawns were not being used in sniper maps.
      
       
Version 1.4.0 (SVN# 1078 - December 14, 2008)
- NEW: New gametype "Capture and Hold" (CH) that works with any map that supports 
       Sabotage.
- NEW: Option to limit the amount of C4s or claymores that each team can plant and 
       have active at the same time.
- NEW: Ability to enable "dog tags" where you can see whose body is the one laying 
       on the floor.
- NEW: Option to force the use of initial spawns in Team Deathmatch to ensure 
       players spawn in the correct side in sniper-type maps.
- NEW: Number of players using the grenade launcher can now be limited in unranked mode.
- NEW: Ability to control if the map will be fast restarted or if the server will 
       rotate to the next map in the rotation at the end of the game. 

- CHG: Implementation of a code to prevent players from getting killed by 
       spectators' grenades.
- CHG: Changed the way extended obituaries are shown to the player so they are not 
       lost between the server messages. Also added another option to show the 
       extended obituaries to all the players in the server.
- CHG: Damage from falls will not cause bleeding anymore.
- CHG: Increased the range of all the sniper rifles using their default scopes 
       (not Acogs).
- CHG: New implementation for Big Brother Bot functionality.
- CHG: Option to turn the players invisible during spawn protection.


Version 1.3.0 (SVN# 919 - November 2, 2008)
- INITIAL VERSION FOR THIS LOG