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OpenWarfare
An open source mod for the Call of Duty series...
Website: http://openwarfaremod.com/


OpenWarfare team members (in alphabetical order):
* Exte (Spanish translations)
* Jinxter (Developer and German translations)
* 0ddball (French translations)
* Peluski (Developer)
* 4morirabbit (Italian translations)
* Spacepig (Developer)
* t3chn0r (Developer)


OpenWarfare former team members (in alphabetical order):
BionicNipple (Developer), CoDEmanX (German translations), FineWolf (Developer), 
KiLlA (German translations), Lepko (Developer), LeSky (Developer), Newfie (Developer),
ONeil (Croatian translations), Pluumsjen (German translations), Reaven (Spanish translations),
Redien (Developer), Trax (French translations), Wabbit (Developer).


We would like to thank the following people who have contributed to the project without 
being part of the OpenWarfare team (in alphabetical order):
- AbneyPark and "unknown" for publishing their Sniper Zoom mod.
- AintNoMeInTeam for releasing the raw .CSV files to the COD community.
- Buster from "The Company Hub" for letting us include his weapon tweaks.
- Chandler for help finding the stock weapon files and tips on what needs to be fixed in them.
- CoDEmanX for providing us with all the maps\mp\createfx stock map files that are missing 
  in the mod tools.
- Dan2k3k4 for his contribution on different aspects of the mod as well as his friendship.
- DemonSeed for his healthpack glowing model.
- 105HolyMoley for the extended smoke grenade effect file.
- KiLL3R for giving us his FreezeTag mod source code that we used to base our FreezeTag 
  gametype implementation.
- Marc for his tip on controlling the player stance from his mod ACE.
- Novemberdobby for publishing a list of bones (tag names) to use with the attach() function 
  and his invaluable help importing the health pack model from COD1 (YOU ARE A GENIOUS SIR!).
- Number7 for his tip on how to disable the red dot blips via code.
- Ravir for his original idea of supporting dvars based on gametype and map.
- Ryan and Sparks from IW.com for all their support.
- Wolfsbane and Slipstick for developing WRM mod for COD2.
- Zeroy for his tip on reducing the material assets to prevent the "Exceeded limit of 2048 
  'material' assets" error.
- Last but not least, our great community that is always ready to help us test new features!

We would also like to thank the following Websites (in alphabetical order):
- CustomCOD - Call of Duty Mapping and Modding support! - http://www.customcod.com/
- devianArt - Where ART meets application! - http://www.devianart.com/
- IconArchive - Great icons for Win, Max & Linux - http://www.iconarchive.com/


Thank you all!
The OpenWarfare Development Team