//******************************************************************************
// Mod      : OpenWarfare... An open source mod for the Call of Duty series
// Website  : http://openwarfaremod.com/
//******************************************************************************

//******************************************************************************
// GAMETYPE DESCRIPTION
//******************************************************************************
// There are two teams: Attackers and Defenders. 
//
// Attackers: A player in the attacking team will be switched to VIP once the 
// pre-match period ends. The attacking team needs to protect the VIP from being
// killed and escort him to the extraction zone marked as a blue square in the 
// game. Attackers can only win the round by extracting the VIP or eliminating 
// all the defenders.
// 
// Defenders: They need to prevent the VIP from reaching the extraction zone. They
// can accomplish this by defending the extraction zone or by just killing the VIP.
// Defending team can only win the round by killing the VIP or by holding the VIP
// from reaching the extraction zone in the allocated time.
//
// This is an elimination gametype so there's not respawn and a team will also
// win the round if it successfully eliminates the other team.

//******************************************************************************
// ASSASSINATION SETTINGS
// ALL VARIABLES WORK IN RANKED AND UNRANKED MODES
//******************************************************************************
// PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//)
// WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES.
//******************************************************************************

// Number of rounds to play in total
// set scr_ass_roundlimit "5"

// Number of rounds to switch teams
// set scr_ass_roundswitch "2"

// Score limit to win the match
// set scr_ass_scorelimit "3"

// Time limit per round
// set scr_ass_timelimit "5"

// Time it will take to successfully extract the VIP once he's in the extraction zone
// 0 = Instant extraction, > 0 - 60.0 = Time in seconds (default is 3)
// set scr_ass_extracting_time "3"

// Show which player is the VIP in the scoreboard
// 0 = Disabled, 1 = Enabled (default)
// set scr_ass_scoreboard_vip "1"

// Amount of heatlh the VIP will have
// 0 = Same heatlh as the other players (default), > 0 = New health for the VIP
// set scr_ass_vip_health "0"

// Force a handgun for the VIP instead of using the one that the player had when switched to VIP
// If set to empty and a player doesn't have handgun when switched to VIP (using Overkill perk), the
// game will assign the Desert Eagle Gold nonetheless.
// Valid handguns: beretta_mp, beretta_silencer_mp, colt45_mp, colt45_silencer_mp, deserteagle_mp,
// deserteaglegold_mp, usp_mp, usp_silencer_mp.
// Empty = Use the existing one (default), Non-Empty = Forces the handgun on the VIP
// set scr_ass_force_vip_handgun ""

// Wait for the end of round to force a teambalance
set scr_ass_teambalanceendofround "1"