//******************************************************************************
// Mod      : OpenWarfare... An open source mod for the Call of Duty series
// Website  : http://openwarfaremod.com/
//******************************************************************************
// MAP ROTATION
// ALL VARIABLES WORK IN RANKED AND UNRANKED MODES
//******************************************************************************
// PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//)
// WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES.
//******************************************************************************

//******************************************************************************
// GAMETYPES SUPPORTED BY OPENWARFARE
//******************************************************************************
// "ass"  - Assassination
// "ch"   - Capture and Hold
// "ctf"  - Capture the Flag
// "dm"   - Free for All (Deathmatch)
// "dom"  - Domination
// "ftag" - Freeze Tag
// "gg"   - Gun Game
// "koth" - Headquarters
// "sab"  - Sabotage
// "sd"   - Search & Destroy
// "war"  - Team Deathmatch
//******************************************************************************

// Default gametype used when the gametype is not specified in the map rotation
// set g_gametype ""

// Controls how many "fast restarts" of the current map should happen when the
// game ends before rotating to the nex map
// Allowed values: 0-500 (default is 0)
// set scr_eog_fastrestart "0"


//******************************************************************************
// AUTOMATIC ROTATION WHEN EMPTY
//******************************************************************************
// Controls whether the server should rotate the map if empty for a certain time
// 0 = Disabled (default), 1 = Enabled
   set scr_rotateifempty_enable "1"

// Time to automatically rotate the current map when empty
// Allowed values: 60-1200 (default is 600)
// set scr_rotateifempty_time "600"

// If there are still players (in same team) or a single player a message will be
// shown before forcing a rotate.
// Allowed values: 0-60 (default is 15)
// set scr_rotateifempty_grace_period "15"


//******************************************************************************
// MAP ROTATION RANDOMIZATION                                                       
//******************************************************************************
// Enable map randomization
// 0 = Disabled (default), 1 = Enabled
// set sv_random_maps "0"

// Gametype Randomization - 0 = Disabled (default), 1 = Enabled
//set sv_random_types "0"

// Controls which gametypes will be used for random maps (separated by a semicolon)
// set sv_random_typeslist "ass;ch;ctf;dom;dm;ftag;gg;koth;sab;sd;war"


//******************************************************************************
// MAP ROTATION SETTINGS
//******************************************************************************
// ATTENTION! 
//******************************************************************************
// Servers with big map rotations need to split them in several variables if
// the string containing the map rotation exceeds the 1024 characters. To do
// this please set up the rotation by using the auxiliary variables:
// set sv_mapRotation "blah blah blah..."
// set sv_mapRotation_1 "blah blah blah..."
// set sv_mapRotation_2 "blah blah blah..."
//******************************************************************************

//******************************************************************************
// ASS -- ASSASSINATION
//******************************************************************************
//set sv_mapRotation "gametype ass map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_cargoship map mp_carentan map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_crossfire map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_crash_snow"

//******************************************************************************
// CH -- CAPTURE AND HOLD
//******************************************************************************
//set sv_mapRotation "gametype ch map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_cargoship map mp_carentan map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_crossfire map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_crash_snow"

//******************************************************************************
// CTF -- CAPTURE THE FLAG
//******************************************************************************
//set sv_mapRotation "gametype ctf map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_cargoship map mp_carentan map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_crossfire map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_crash_snow"

//******************************************************************************
// DM -- FREE FOR ALL -- DEATHMATCH
//******************************************************************************
//set sv_mapRotation "gametype dm map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_cargoship map mp_carentan map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_crossfire map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_crash_snow"

//******************************************************************************
// DOM -- DOMINATION
//******************************************************************************
//set sv_mapRotation "gametype dom map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_cargoship map mp_carentan map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_crossfire map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_crash_snow"

//******************************************************************************
// FTAG -- FREEZE TAG
//******************************************************************************
//set sv_mapRotation "gametype ftag map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_cargoship map mp_carentan map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_crossfire map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_crash_snow"

//******************************************************************************
// GG -- GUN GAME
//******************************************************************************
//set sv_mapRotation "gametype gg map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_cargoship map mp_carentan map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_crossfire map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_crash_snow"

//******************************************************************************
// KOTH -- HEADQUARTERS
//******************************************************************************
//set sv_mapRotation "gametype koth map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_cargoship map mp_carentan map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_crossfire map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_crash_snow"

//******************************************************************************
// SAB -- SABOTAGE
//******************************************************************************
//set sv_mapRotation "gametype sab map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_cargoship map mp_carentan map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_crossfire map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_crash_snow"

//******************************************************************************
// SD -- SEARCH & DESTROY
//******************************************************************************
//set sv_mapRotation "gametype sd map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_cargoship map mp_carentan map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_crossfire map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_crash_snow"

//******************************************************************************
// WAR -- TEAM DEATHMATCH
//******************************************************************************
set sv_mapRotation "gametype war map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_cargoship map mp_carentan map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_creek map mp_crossfire map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant map mp_crash_snow"