README mp_africorps (FINAL) "Africorps vs. Desertrats"

Note: Should you already have a previous version of this map installed, be sure to remove it first, before playing this version !


1. Map info
2. Version info
3. Copyright warning
4. Contact information
5. Thanks to
6. Known bugs
7. Facts


-= 1st =-

"mp_africorps" is a medium sized multiplayer map. 
This map currently supports the following game modes:

+ Deathmatch
+ Team Deathmatch
+ Search & Destroy
+ Capture the Flag
+ Headquarters


-= 2nd =-

Version Final

-Changed song due to german law forbidding use of the former one
-Made some changes to the indoor lighting, some textures and objects 
-Fixed sound bug in Direct X 9 mode
-Fixed some tiny graphic bugs

Version 1.2

-Made various gameplay-related changes to the environment
-Updated grid file for better player model lighting
-Added a nice german song to the map ;)

Version 1.1

-Added support for Search & Destroy mode
-Changed environment at some places a bit
-Removed some of the bigger ugly looking shadows
-Added MG (30cal) to sniper tower (dm only), MG42 near tower in dm mode not available anymore (only tdm, hq & sd)
-Compressed the iwd file so that the size is now 10.0MB and not 28.8MB anymore
-Changed flag spawn points in ctf mode
-Fixed some graphic bugs


-= 3rd =-

You're not allowed to alter the map and/ or associated files in any way.
If you want to copy the map and give it to your friends without any charge - no problem, as long as it's ALL files including this "readme".
All original files remain property of the respective owners.

"mp_africorps" was build by Kai Effelsberg alias Echsenschnitter. (c) 2006 


-= 4th =-

Contact: 
ICQ:   239 825 650
Xfire: Echsenschnitter


-= 5th =-

Thanks to the folks at  modsonline.com  for helping me with some stuff 
and to the guys and girls at  codutility.com  and  soldiersinchrist.us  
for testing the map (v1.0, v1.1).


-= 6th =-

Known bugs: 

-Shadows with stair effects. Impossible to fix. This is an engine related problem.

-No bug, but i haven't added any portals to the map. To be honest, i don't get them to work.
 That's why my map could run poorly on some machines, especially if there are many players in the map. 
I'm sorry for that, but i'm a beginner with the Radiant Ed.


-= 7th =-

Facts:

This is my first map made with the Radiant Ed and my first mp map ever.
Looks best in DirectX 9 mode :)

I hope you'll have some fun while playing the map. Cheers.


(Date: September 19.2006  Koenigswinter/ Germany)






